HaxeFlixel 4.4.0

HaxeFlixel 4.4.0 is now available on Haxelib, adding support for OpenFL 8 and Lime 6.3.0! Breaking changes are mostly limited to blend modes and a slightly different shader syntax. Additionally, 4.4.0 is still fully-backwards-compatible with OpenFL 3.6.1 legacy or next, so even if you don't plan on upgrading to OpenFL 8 just yet, don't let that stop you from taking advantage of the other fixes and improvements in the 4.4.0 release.

OpenFL 5 6 7 8 support has been long-awaited. OpenFL 3.6.1 is still working fine for many people, so why be excited about this? Well, there's many reasons:

Since these reasons have surely managed to excite you as much as us, what else do you need to know about OpenFL 8? Here's a few things:

Finally, a huge thanks goes to Joshua Granick, the maintainer of OpenFL. He invested a lot of time to make sure that this transition can happen smoothly. The fairly short diff of the pull request on the Flixel end of things doesn't begin to do all the behind-the-scenes improvements and bugfixes that happened in OpenFL and Lime justice!

That's all for now. If you have any more questions, get in touch with the community. Keep on making awesome games!

- The HaxeFlixel team

P.S. Don't forget to check out the livestream of the Haxe US summit that is going on right now!




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