July 10, 2016
HaxeFlixel 4.1.0 has just been released to Haxelib (as well as new versions of flixel-addons, ui and demos)! The full changelog contains a long list of minor improvements and bugfixes.
Unlike previous minor releases, this release is intended to be used as a drop-in-replacement - there are no significant breaking changes. If you do encounter any issues, please let us know.
The most exciting addition is probably the ability use GLSL shaders on single sprites and tilemaps (only supported with OpenFL Next and on native targets however). You can test this feature by compiling the
FlxBunnyMark demo to Cpp or Neko with
New major versions of OpenFL and Lime have been released yesterday. Installing Flixel 4.1.0 will also install OpenFL 3.6.1 and Lime 2.9.1 because we have locked it to these versions (although older versions still work).
This was necessary because this major release of OpenFL includes breaking changes that make it non-trivial for Flixel to support:
drawTilesAPI has been removed - this is the API used by Flixel for rendering on native targets. There is a replacement API called
Tilemap, but it doesn't support all features Flixel needs /
Flixel will definitely be compatible with OpenFL 4 in the future, but this will take some time.