2 min read | June 7, 2023
Hello everyone! George, here, gladly announceing the return of the HaxeFlixel blog after a long hiatus. While there have been many ongoing changes to the HaxeFlixel framework, we've sadly neglected to broadcast those changes on the website. Let's take this time to get everybody up to speed with all we've done these last 3 years.
Since the last release blog post, we have released 24 new versions of HaxeFlixel! There's too many changes to go over in just one blog post, so if you're far behind, be sure to look at the changelog for details on every release. I do want to go over some big milestones from these past few years.
HaxeFlixel's first major release in over 6 years! Be sure to check out the Migration Guide for more info on the bigger changes as well as info on how to upgrade your old projects from version 4. Here's a brief list of the changes (the changelog has them all, of course)
Most people never knew we had a FlxVector class with a bunch of incredibly handy math operations, so we moved them all into FlxPoint.
One small tweaks to preserve momentum and a new feature that let's objects ride other non-immovable objects. The dirty minds following us on Twitter got really excited about this.