Do I have to learn Flixel (AS3) before HaxeFlixel?
No, you have to learn HaxeFlixel to use HaxeFlixel, although previous experience with the AS3 version will help.
Do I have to learn ActionScript before Haxe?
No, although previous experience will help.
Do I have to learn OpenFL to use HaxeFlixel?
No, HaxeFlixel abstracts it completely.
Are there any tutorials?
Videos from Christopher Butler (covering everything from installation to prototyping a platformer).
I found a bug, where to report?
On the official GitHub repository.
Is HTML5 supported?
Almost, it still is in development.
Will next-gen consoles be supported?
Eventually, yes! Read more about it here.
My sounds are lagging!?
On some platforms you need to manually cache sounds:
FlxG.sound.cacheAll(); to do all at once.
My player falls off-screen after walking a certain distance!
Collisions are limited to the area defined by
FlxG.worldBounds. For example in platformers where this area needs to be larger, you need to adjust it manually.
Can I make 3D games with HaxeFlixel?
No, the framework is limited to 2D graphics.
How do I protect my assets from being stolen?
If you add
embed="true" to the
<assets path="assets"> tag of the
Project.xml, the asset files are embedded into the .exe.