Now we have a pretty complete, working game! It's not too complex, but it should give you a full, well-rounded idea of how to make your own games in HaxeFlixel. I really hope you've enjoyed this tutorial, and take the time to play around with the code some more to try expanding the game even further. You could add more levels, add stairway objects to move between them, add more enemy types, and collectibles, and upgrades… the list goes on.

As mentioned previously, you can grab the complete source code for the game here.

The power of HaxeFlixel comes from it's balance of simplicity and versatility. With only a few lines of code you can do almost anything you can think of.

If you want to learn more about using HaxeFlixel, take a look at the documentation, and API for lots more in-depth information.

I'd like to thank Jens Fischer, Justo Delgado Baudí, the STL IGDA, and the HaxeFlixel Dev Community for helping me get this tutorial finished - a lot of editing and suggestions for improvement came from these people.

If you enjoyed this tutorial, if it helped you in some way, or if you have suggestions, I always appreciate feedback. You can let me know at or on twitter: @seifertim.

Thanks, and happy coding!